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April 29, 2008
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3d mandelbrot by lyc 3d mandelbrot by lyc
designed to work as a mug :)

credit for the fractal iteration goes to twinbee over at fractalforums.com!
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:iconaswarp:
aswarp Featured By Owner Nov 29, 2011  Hobbyist Digital Artist
Wow! Next time render it in translucent glass with different reflection and refraction indexes. Looks awesome! Your GPU must be burning...
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:iconlyc:
lyc Featured By Owner Nov 30, 2011
this was cpu rendered, a good few years ago it was one of the first renderings of the original mandelbulb.

it'll make its way into indigo renderer sometime, for damn sure ;)
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:icontechnojon:
TechnoJon Featured By Owner Apr 26, 2011  Hobbyist Digital Artist
Shweet!!
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:iconnickmeister:
Nickmeister Featured By Owner Jun 18, 2010
amazing object, I think I prefer the non-metallic version though..
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:icongreenhybrid:
greenhybrid Featured By Owner May 29, 2009
one question: why is this in scraps?
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:iconlyc:
lyc Featured By Owner May 29, 2009
because it's not art (no composition) and has many many technical flaws too; it really is a scrap.
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:icongreenhybrid:
greenhybrid Featured By Owner May 29, 2009
The underlying code is the composition. It really is about how beautyful programmer's art can get :D
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:iconnnq2603:
nnq2603 Featured By Owner May 9, 2009
Is this thing a free element in 3d object meaning? Or some generate code which can input in some Fractal application and then output (to export) 3D mesh/object. I feel very interesting to try out setup light n render it, but seem it's not easy to get 3D model for standard 3d application (I visit that forum and don't see any chance to download or request that thing in 3d object...). Maybe it's not free... (?)

If it's free and available for almost people, pls I ask you about it. Can you please give me a 3d object or the available way to get it from code/script related to Fractal application? Thanks, not sure I'll get a answer while you put this in scrapt.
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:iconlyc:
lyc Featured By Owner May 10, 2009
oh i always appreciate interest, and don't leave comments ignored :)

the object is given by an equation from a friend (name is "twinbee" on fractalforums.com), which i have rendered with my own program (everything in my gallery is made with my c++ programs, most of the time without photoshop). there is no real 3d mesh, no polygons, it's just one equation like for example x^2 + y^2 + z^2 = r^2 (which defines a 3d sphere) but more complex. unfortunately, this is extremely slow - an image will take many hours even on the best computers using 100% of all cpu cores. this also means it is basically impossible to make a 3d mesh of it, since it never exists in my program (it can be done, but this is a lot of work and i unfortunately have little time for fractals these days).

currently i am rendering (since most of today and last night!) a new image, with a similar equation but modified so it gives a different surface. at this time tomorrow, it should be here in my scraps too - i put it in my scraps since i feel it's not really "art", just a test / experiment without any thinking about design.

thank you for taking the time to look at my scraps, and i'm sorry i can't be of more help right now. if you really really really want it, maybe i can try to plan some time for making a small program that will (with a LOT of cpu time!) export a high resolution .obj format mesh.
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:iconnnq2603:
nnq2603 Featured By Owner May 10, 2009
Well, I want it a lot but I think it's not enough to take your limited time for building a custom program to export hires obj. Thanks so much for your kind, I really appreciate it. If sometime you get back interest and free time enough for building that program, it'll be great :) (and notice me if some day you done it). About your rendered pic above, you mean it's purely mathematic data that rendered internally by your own program? Oh, it's more special than I guess about, I've just thought you export it already and render in a external engine. So it's quite complex n hard for regular people, especially since it requies math & programing knowledge to manually produce it.

Honestly, is there any way to made out a mesh from that equation via some existed Fractal generator? Or they can't allow people input that kind of equal for generating n exporting? Fractal programs're numerous but contain export feature not that much, and complex equation and so on... I guess no way like that(?)

Below code is full content of necessary thing or just a part of full?
// A triplex number is a '3D' number
triplex multiply(triplex a, triplex b) {
triplex n;
double pi=3.14159265;
double r = pow(a.x*b.x + a.y*b.y + a.z*b.z , 0.5);
double yang = atan2( pow(a.x*b.x + a.y*b.y, 0.5) , a.z ) ;
double zang = atan2(a.y , b.x);
n.x = (r*r) * sin( yang*2 + 0.5*pi ) * cos(zang*2 +pi);
n.y = (r*r) * sin( yang*2 + 0.5*pi ) * sin(zang*2 +pi);
n.z = (r*r) * cos( yang*2 + 0.5*pi );
return n;
}
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