Shop Mobile More Submit  Join Login
cipater by lyc cipater by lyc
"mating" of two julia sets (z^2 + c1) / (z^2 + c2) with a spherical surface trap, and some detailing...

rendered with unbiased ("infinite bounce") light transport, in this case diffuse (radiosity) using my toy renderer, allura.

title taken from the amazing autechre song of the same name.
Add a Comment:
 
:icondark-beam:
dark-beam Featured By Owner Nov 10, 2016  Student Artist
I made a practically identical mb3d transform called Cayleyifs just one parameter :)
Reply
:iconlyc:
lyc Featured By Owner Nov 11, 2016
interesting! i would be interested to try it in my software if possible :)

on that note, i think today i might try to implement hybrids :D
Reply
:icondark-beam:
dark-beam Featured By Owner Nov 12, 2016  Student Artist
Arghhh
It got on page 9 already
Please send me a note so it won't get drowned 😥
Luca.
Reply
:iconfracturedmorals:
fracturedmorals Featured By Owner Aug 22, 2013
Just chiming in to show appreciation for the Autechre reference ;)
Reply
:iconlyc:
lyc Featured By Owner Oct 11, 2013
very much belated thanks! the first track of their new EP is so awesome btw :wow:
Reply
:iconjrox57:
jrox57 Featured By Owner Feb 8, 2012
Maybe someday I'll know what you wrote under this to explain it, but until then I'll just fave it!!!
( No, I'm not going to start doing poetry now, no matter how much you beg me).
Reply
:iconcatelee2u:
catelee2u Featured By Owner Feb 7, 2012  Hobbyist General Artist
Wonderful!!
Reply
:iconzornbread:
zornbread Featured By Owner May 25, 2010
I like fractal and I like this
Reply
:iconmorpheuszero:
MorpheusZero Featured By Owner Dec 25, 2009
this is fantastic
Reply
:iconlyc:
lyc Featured By Owner Dec 25, 2009
thanks :thanks:
Reply
:iconkram1032:
kram1032 Featured By Owner Dec 15, 2009
you updated this one?
Reply
:iconlyc:
lyc Featured By Owner Dec 15, 2009
nope, i mistakenly submitted it to #gfxcoders, you should have an announcement about group deviations vs favs explaining it, apologising for confusion :blushes:
Reply
:iconkram1032:
kram1032 Featured By Owner Dec 16, 2009
ah :) IC ^^
Reply
:iconmurdocsnook:
MurdocSnook Featured By Owner Oct 23, 2009  Professional Digital Artist
Wow, this is just stunning:wow:
Reply
:iconlyc:
lyc Featured By Owner Oct 23, 2009
programmer power! :#1:

i'm glad you like it :)
Reply
:iconcasimirsblake:
CasimirsBlake Featured By Owner May 15, 2009
I could quite easily see this as a frame from an Autechre video (doesn't surprise me you're a fan, they became tremendously boring after Confield, but preceding that they are still fascinating). I can imagine flying down the opening to the lower-left and seeing further Julia patterns down a tunnel of some sort... Great work!
Reply
:iconnickmeister:
Nickmeister Featured By Owner Apr 21, 2009
thats a beautiful render. Really nice track too
Reply
:iconlyc:
lyc Featured By Owner Apr 22, 2009
england is the musical capital of the world! well, the "fertile crescent" of the electronica scene at least ;)

hmm actually it'd be great to do a collab sometime (if you'd be interested), wish i had some spare time and focus these days though, busy with work and too many other things... but, some of the stuff i work on may be used by you someday, if i play my cards right :D
Reply
:iconnickmeister:
Nickmeister Featured By Owner Apr 22, 2009
hehe, that's why I moved to London, so many great gigs.
Id be very interested in a collab with you actually, what kind of thing did you have in mind?
Reply
:iconlyc:
lyc Featured By Owner Apr 22, 2009
well, me and a buddy (~greenhybrid) are planning to write some fractal software, which will hopefully be fairly cutting edge and usable for high end animation work. so there's a fractal aspect to it probably :sherlock:

also, we like to write ray tracers, and like to generate procedural geometry. just add direction and art assets.

hopefully we could release the result, which would be a few MB that unpacks (given a cluster) into several GB of pristine 1080p and surround audio... that's my ultimate hope, we don't have to get it in one step ;)

much as i'd love to just go ahead and do that tomorrow say, i'm already like 3x over-committed and have poor time management... so it would be in a few months earliest, i.e. just something to keep in mind while creating stuff and collecting ideas :D
Reply
:iconnickmeister:
Nickmeister Featured By Owner Apr 26, 2009
sounds excellent man, I'm very interested in working with coders such as yourself. Me and a friend are planning on working on a live installation perhaps in the summer, he codes shaders and things directly tied to gpu functions. But that project is very vague at the moment and I don't know where/when its going yet.
On the other hand I'd also be very interested in any information you had on free ray-tracing software I can use for rendering some of my work. I tried out v-ray in the past but I'm more interested in something freeware which is either stand-alone or integrates with cinema 4D somehow.. or even 3D studio max, I still know my way around that.
Reply
Hidden by Owner
:iconnickmeister:
Nickmeister Featured By Owner Apr 26, 2009
woah... that looks intense. I'm gonna try importing a c4d scene now.
Reply
:iconsaintgoody:
SaintGoody Featured By Owner Dec 24, 2008   Digital Artist
What program if I may ask?
Reply
:iconlyc:
lyc Featured By Owner Dec 24, 2008
allura, a rendering engine i'm writing. thanks for checking out my best result with it so far :D
Reply
:iconsaintgoody:
SaintGoody Featured By Owner Dec 24, 2008   Digital Artist
tis' quite nice.

You've piqued my interest with this one. Capabilities and purpose of writing Allura?
Reply
:iconsciberia:
Sciberia Featured By Owner Oct 13, 2008   Interface Designer
Wow scary
Reply
:iconlyc:
lyc Featured By Owner Oct 15, 2008
:devil: :evillaugh:
Reply
:icondigitaljackalnz:
digitalJackalnz Featured By Owner Sep 5, 2008
dude, thats seaxy. :drools:

really. where can i find its phone number :D
Reply
:iconlyc:
lyc Featured By Owner Sep 5, 2008
thanks :) can't give a phone number, but i can give a standalone exe that will render this image ;)
Reply
Hidden by Owner
:iconasalegault:
AsaLegault Featured By Owner Aug 17, 2008
O_O thats amazing.
Reply
:iconlyc:
lyc Featured By Owner Aug 17, 2008
thanks, it's still my best work so far i think :)
Reply
:iconcatenary:
catenary Featured By Owner Jun 22, 2008
Autechre fan, I take it?
Reply
:iconlyc:
lyc Featured By Owner Jun 23, 2008
of course :)
Reply
:iconheavy-ukko:
Heavy-Ukko Featured By Owner Mar 5, 2008  Hobbyist General Artist
Great work :) It looks quite realistic too, even though I wonder who could be able to do such a thing in reality
Reply
:iconlyc:
lyc Featured By Owner Mar 5, 2008
the realism stems from using a physically-based rendering system (as in it is a perfect model of diffuse light transport, using wavelength-based rendering with blackbody emitters instead of the usual rgb etc). you might like the fractals in my scraps btw, i have more rendered with this system.

about fractals existing in the world around us, there are definitely plenty of those [link] [link] (but in the case of the fractal presented here i doubt it very much ;)).
Reply
:iconheavy-ukko:
Heavy-Ukko Featured By Owner Mar 6, 2008  Hobbyist General Artist
Mmmh interesting, so you just associate a certain temperature to your light source and then compute the wavelength it emits? Is all that very hard to code? I've never programmed a real 3D renderer so I wouldn't know. What language do you code in anyway?
Reply
:iconlyc:
lyc Featured By Owner Mar 6, 2008
correct. there are also ways to convert rgb to spectral distributions, so you can use all the existing rgb data as well.

i code in c++.
Reply
:iconobonic:
Obonic Featured By Owner Dec 15, 2007
very cool!
Reply
:iconlyc:
lyc Featured By Owner Dec 15, 2007
thanks :)
Reply
:iconmilleniumsentry:
milleniumsentry Featured By Owner Nov 17, 2007  Professional Digital Artist
Man... you hurt my head.

I am still baffled at how these are created. Are the Julias layered to get that effect or is that the formula itself?

so very beautiful.

*trundles off to get some coffee before his head explodes*
Reply
:iconlyc:
lyc Featured By Owner Nov 17, 2007
yeah that's a single formula, but its layers come from varying a parameter by height. i could also put it on a sphere (as i'm planning to do with this earth data to render space shots: [link])

glad you like it mate :)
Reply
:iconmilleniumsentry:
milleniumsentry Featured By Owner Nov 19, 2007  Professional Digital Artist
On a sphere it would look just amazing. Especially the parts that really burrow deep. I love how machinelike these are.
Reply
:iconlyc:
lyc Featured By Owner Nov 19, 2007
btw, there's a way to generate a 3d mandelbrot set, i've done some renders of those:

[link]
[link] (same object, different materials for higher contrast, view from the top)
[link] (a relatively thin slice to show the usual 2d mandelbrot shape)
Reply
:iconmilleniumsentry:
milleniumsentry Featured By Owner Nov 20, 2007  Professional Digital Artist
I like the thin slice the best... really gives a good impression of the effect.
Reply
:iconlyc:
lyc Featured By Owner Dec 24, 2009
two years later that 3d "mandelbulb" set is famous :D
Reply
:iconmilleniumsentry:
milleniumsentry Featured By Owner Dec 26, 2009  Professional Digital Artist
I am as fond of these as I am of the mandelbulb. I think the graininess of these earlier 3d archtypes is what turns a lot of people off from them. It doesn't make them any less technically excellent imho.

I find this one so interesting because it looks like 3d shapes trapped to an ifs, but somehow the shapes don't compete with one another. Their curvature fits with the underlying fractal formula.

I know it's piled slices, but the illusion still holds, which is what gives the mandelbulb a lot of it's strength visually.

I experimented whole heartedly, working with manual iteration changes across sequential layers in ultra fractal (and later photoshop) after seeing these fractals. They are very inspiring.
Reply
Add a Comment:
 
×




Details

Submitted on
October 23, 2007
Image Size
2.0 MB
Resolution
1920×1200
Link
Thumb
Embed

Stats

Views
12,602 (1 today)
Favourites
87 (who?)
Comments
114
×