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December 26, 2007
1.5 MB
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:iconlyc:
rendered with allura
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:iconstarfirechelle:
Mood: Love ~Starfirechelle Feb 8, 2012  Hobbyist General Artist
This is stellar!! I love the details! Watch out Superman!
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:iconnaviretlav:
~Naviretlav Jul 11, 2011  Professional Artist
Allura ? what is it ?
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:iconlyc:
my monte carlo global illumination renderer, similar to indigo/maxwell/fryrender/etc
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:iconnaviretlav:
~Naviretlav Jul 12, 2011  Professional Artist
BTW. Evermotion have new renderer -> [link]


And my audio software will be updated ! [link]
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:iconlyc:
i've heard of it of course, and have you read this: [link]

"Speed is rather mediocre, (for example indigo renderer seems to be 2x - 3x faster) but most importantly, i cannot understand one thing. I saw a tutorial about Nox - 3ds Max workflow, and there was a hint "Global illumination usually renders too dim, so we have to correct it". I cannot understand how this is possible. If its supposed to be unbiased renderer (with some simplifications, as you stated) then there should not be such a thing as "too dim GI". There should only one GI intensity, the correct one."
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:iconnaviretlav:
~Naviretlav Jul 12, 2011  Professional Artist
I don't have any idea about that.
Btw. For me, every renderer should have ability to render in 3 modes.

1.Realistic
2.Fast - mostly for animations
3.Beauty - in this mode is all about getting nice looking image without thinking that "this glass shouldn't cast that glowy rays of rainbow".

Fake lights, brighter shadows and glossy surfaces... everything have is own purpose and fake sometimes is even better than original.

For example in games... portal 2. Old game engine, prebaked shadow maps and glossy surfaces. But it looks so real and nice.
Look in to all Unreal engine based games, most of them are with extreme bloom fx and processes shader on camera, remove that and game will like like crap.

The best way is to give an ability to chose and slide between those 3 modes.
Forcing full ray casted shadows on something that is far a way is a waste of time.

Maybe theirs strategy is to create Beauty renderer, instead of photo realistic.
We already have Vray, Maxwell and Indigo... market is full.
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:iconagiledesign:
Your work is beautiful
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:iconnickmeister:
the focus effect really adds to this, loving the green hues too
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:iconlyc:
maybe a bit of (real) chromatic abberation would be good? :sherlock:
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