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©2005-2009 =lyc
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Submitted: February 5, 2005
Image Size: 1.6 MB
Resolution: 2560×1024
Comments: 24
Favourites & Collections: 13 [who?]

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that l-system thingum is pretty cool... quite fun to mess around with.

thanks to mr debevec for his hdr background, photoshop only used for the text + box thing (design ideas from robin stark). all other postprocessing (bit of hdr bloom and negative lighting with funky distributions etc) is internal and done with lots of precision... perhaps not enough sampling, but i like the slightly grainy look ^_^

my current renderer isn't the only thing undergoing big changes though, so is lexi... *uploads next image*
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tom strikes again! very nice render... if only i had a dual screen *sigh*. Time to write my xmas list. simmers

--
Democracy is best taught by example. Not by war.
Hidden by Owner
thanks dude :D

now if only i didn't have to beg people before they comment on my pics...
I like it.. unique shot... I'm just wondering which parts are photoshop, which parts are rendered?
only the lettering/title/whatever is done in photoshop (the background hdr image is from paul debevec, although pretty much any amorphous mishmash of colours on a sphere would have done ;).
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reading this a year later, it sounds like the shittiest thing ever to say without the context of actually begging, in person, on university campus :/ all in jest, but meh.
So this was all done in CS2?

--
Please pardon any of my English mistakes; I will do best to improve.
hell no, only the logo thingy was. my photoshop skills are extremely basic, pretty much limited to that kind of thing.

[long explanation: the render itself was made with a (somewhat) realtime ray tracer i wrote, with some mad pixel filtering instead of normal antialiasing ones. it's that, together with floating point rendering and the hdr background that causes the interesting colouring - no photoshop filters or so.]
Ah, i got ya.

--
Please pardon any of my English mistakes; I will do best to improve.
oh forgot to say that the (3d) shape itself is made with an app for my 2nd year university project. the vis was supposed to be done with opengl and not a ray tracer... long story :P

you can check out the "project handin" edition, without the crazy filters etc, here: [link]

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