That would be great if importing flame files were possible. Otherwize all previous work is unuseable. Also having a way to use plugin variations really helped apophysis grow faster. Anyway I look forward to seeing what you come up!
importing flames is possible, but right now i only support linear "variations". once the data is imported, however, many new possibilities are opened (not just ultrafast rendering).
sooo, from you i need to know which variations and features to support - a flame file (i'll sign whatever NDA you like ) to test compatibility and we're away i need someone to champion this thing if i'm gonna carry on with it, right now it looks like 3d rendering will swallow me completely since i have no impetus to develop further develop this without being a user myself.
it's using an extremely high precision surface representation, and full double precision for the fractal iteration and rendering computations. it could all be a whole lot faster, but then i just turn up the quality settings again...
, long time indeed. Ah, what's these 'center' area of this structure? (I mean the part of surface that seem reflect white & blue color quite much)... Level of details is pretty high as your usual render
it's just an exe that renders the scene it's been set up for by the program code, there's no user interface or anything in time i really want to release some usable fractal software, but the rendering engine that does my 3d stuff is probably too complex - it would require a ton of work to produce a 3dsmax-like interface, at which stage i'd be working on a program like xenodream [link]
Well, by texture I meant the 'surface' of the fractal, sorry for my english. In french 'texture' is also used for the feeling we could have when touching something... I don't know the english word(s) for this... relief ? surface ? crevices ? a mix of all this and more... . In this fractal there are some very polished surfaces, rough ones...