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Submitted on
October 3, 2009
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6.0 MB
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3840×2400
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siebenfach by lyc siebenfach by lyc
:iconlyc:

siebenfachby lyc

Scraps©2009-2015 lyc
rendered with my toy rendering system, allura.

updated with a 3840x2400 resolution image.

no postprocessing, except for the title.
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:iconkram1032:
kram1032 Featured By Owner Dec 10, 2009
looks great :D

though it would be cool if there was something recognizable to reflect :)
(sky is nice but.... so.... uniform^^)
Reply
:iconlyc:
lyc Featured By Owner Dec 10, 2009
thanks, and i agree: different lighting (and diffuse material) would have worked better.
Reply
:iconkram1032:
kram1032 Featured By Owner Dec 13, 2009
:)
Reply
:iconyuline:
Yuline Featured By Owner Dec 6, 2009
I appreciate a lot your work and all that you do in the 3D fractal rendering :clap:
Reply
:iconlyc:
lyc Featured By Owner Dec 7, 2009
hehehe thanks, though i really just mess around on my own... for now ;P hopefully someday i can do more for others in this respect.
Reply
:iconnickmeister:
Nickmeister Featured By Owner Nov 23, 2009
its huge! fantastic.
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:iconlyc:
lyc Featured By Owner Nov 24, 2009
appreciated! :thanks: i've worked on this since, and will have it rendering nearly realtime soon thanks to the help of others and gpu supercomputing :D
Reply
:iconnickmeister:
Nickmeister Featured By Owner Nov 30, 2009
brutal!
Reply
:iconm-r-p:
m-r-p Featured By Owner Nov 18, 2009
Looks incredible, so crisp and shiny! Nice render, i like the depth of field effect a lot!
Reply
:iconlyc:
lyc Featured By Owner Nov 18, 2009
thanks man :D i think i may have gone a bit overboard on the high-detail fx here, if you look at today's daily deviation of the same object you'll see what i mean.
Reply
:iconmobilelectro:
Mobilelectro Featured By Owner Nov 6, 2009
That is some very fine render work your doing

I am still interested in hearing your idea for a faster apophysis rendering
Reply
:iconlyc:
lyc Featured By Owner Nov 16, 2009
thanks :) btw i don't aim to accelerate apophysis, but replace it...
Reply
:iconmobilelectro:
Mobilelectro Featured By Owner Nov 17, 2009
That would be great if importing flame files were possible. Otherwize all previous work is unuseable. Also having a way to use plugin variations really helped apophysis grow faster. Anyway I look forward to seeing what you come up!
Reply
:iconlyc:
lyc Featured By Owner Nov 17, 2009
importing flames is possible, but right now i only support linear "variations". once the data is imported, however, many new possibilities are opened (not just ultrafast rendering).

sooo, from you i need to know which variations and features to support - a flame file (i'll sign whatever NDA you like ;)) to test compatibility and we're away :) i need someone to champion this thing if i'm gonna carry on with it, right now it looks like 3d rendering will swallow me completely since i have no impetus to develop further develop this without being a user myself.
Reply
:iconmobilelectro:
Mobilelectro Featured By Owner Nov 23, 2009
I use just about every feature and most of the variations in apo.

The only one I do not use anymore is the mutation feature.

I am away for a few weeks so when I get home I will follow up on this more
Reply
:iconsequential:
sequential Featured By Owner Oct 10, 2009  Professional Digital Artist
This is quite amazing and almost looks analogue/organic. Love it. :+fav:
Reply
:iconlyc:
lyc Featured By Owner Oct 11, 2009
thanks :)
Reply
:icongreyfin:
greyfin Featured By Owner Oct 10, 2009  Professional Traditional Artist
i like the rough, distorted style. :)
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:iconlyc:
lyc Featured By Owner Oct 11, 2009
thank you :thanks:
Reply
:iconmanitwo:
manitwo Featured By Owner Oct 10, 2009
rendertime for the 3840x2400 one?
Reply
:iconlyc:
lyc Featured By Owner Oct 10, 2009
umm, something like 5 days nonstop on an i7 :noes:

it's using an extremely high precision surface representation, and full double precision for the fractal iteration and rendering computations. it could all be a whole lot faster, but then i just turn up the quality settings again... ;)
Reply
:iconnnq2603:
nnq2603 Featured By Owner Oct 20, 2009
:O_o:, long time indeed. Ah, what's these 'center' area of this structure? (I mean the part of surface that seem reflect white & blue color quite much)... Level of details is pretty high as your usual render :D
Reply
:iconb0073d:
B0073D Featured By Owner Oct 9, 2009  Hobbyist General Artist
Veeeeery nice. :+fav:! How long did Allura take to cook this one?
Reply
:iconlyc:
lyc Featured By Owner Oct 10, 2009
something like 5 days of continuous rendering :D
Reply
:iconb0073d:
B0073D Featured By Owner Oct 13, 2009  Hobbyist General Artist
Jesus. lol. Anything usable from an artists point of view? I know its your nice little tech toy and all XD. Looking very good.
Reply
:iconkangaree:
Kangaree Featured By Owner Oct 9, 2009
Oh lordy
Reply
:iconchritter:
CHRiTTeR Featured By Owner Oct 9, 2009  Professional Interface Designer
crazy
Reply
:iconplatinus:
Platinus Featured By Owner Oct 9, 2009  Hobbyist Digital Artist
that's a pretty awesome "toy" you've got :giggle:
Reply
:iconlyc:
lyc Featured By Owner Oct 10, 2009
fun little thing to play with :aww:
Reply
:icontimothy-vincent:
timothy-vincent Featured By Owner Oct 8, 2009
Epic. where did you find that program?
Reply
:iconlyc:
lyc Featured By Owner Oct 8, 2009
lulz, i write all my programs :bucktooth:
Reply
:icontimothy-vincent:
timothy-vincent Featured By Owner Oct 10, 2009
Can I get a copy of that program?
Reply
:iconlyc:
lyc Featured By Owner Oct 11, 2009
it's just an exe that renders the scene it's been set up for by the program code, there's no user interface or anything :( in time i really want to release some usable fractal software, but the rendering engine that does my 3d stuff is probably too complex - it would require a ton of work to produce a 3dsmax-like interface, at which stage i'd be working on a program like xenodream [link]
Reply
:iconkaeltyk:
Kaeltyk Featured By Owner Oct 7, 2009
This make me think of some Julian 3D, with the texture it's really incredible.
:+favlove:
Reply
:iconlyc:
lyc Featured By Owner Oct 7, 2009
they are actually related, both use the power function which creates the "wobbly edges".

about the texture, well, there's no texturing at all in this scene? :confused:
Reply
:iconkaeltyk:
Kaeltyk Featured By Owner Oct 8, 2009
Well, by texture I meant the 'surface' of the fractal, sorry for my english. In french 'texture' is also used for the feeling we could have when touching something... I don't know the english word(s) for this... relief ? surface ? crevices ? a mix of all this and more... :D.
In this fractal there are some very polished surfaces, rough ones...
Reply
:iconlyc:
lyc Featured By Owner Oct 8, 2009
ah yup you're right, but since i know you're a 3d coder i thought you meant the "usual" definition we use :D
Reply
:iconsilverb:
silverb Featured By Owner Oct 5, 2009
:salute:
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:iconlyc:
lyc Featured By Owner Oct 5, 2009
:thanks:
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:iconcrazyfoxmoon:
CrazyFoxMoon Featured By Owner Oct 4, 2009  Hobbyist General Artist
Oh wow... so incredible! :faint:
Reply
:iconlyc:
lyc Featured By Owner Oct 5, 2009
thanks, finally something new eh? ^^;

i'm planning to release it at 4x the resolution sometime tomorrow hopefully.
Reply
:iconcrazyfoxmoon:
CrazyFoxMoon Featured By Owner Oct 6, 2009  Hobbyist General Artist
You're welcome. And by the way, you're more productive in the creativity department than me! I'm suffering from one of the longest mental blocks evarrrr!
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Hidden by Owner
:iconfeckt:
feckt Featured By Owner Oct 4, 2009   Digital Artist
wow dude! intense, looks like tight knot work or an aged rope.

Very interested!
Reply
:iconlyc:
lyc Featured By Owner Oct 5, 2009
thanks, it's a type of 3d mandelbrot set :D
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:iconmanitwo:
manitwo Featured By Owner Oct 4, 2009
wow - the fractal surface - and also the reflections from the sky - simply beautiful. ;)
Reply
:iconlyc:
lyc Featured By Owner Oct 4, 2009
thanks, much appreciated :D
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